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Baten kaitos intro
Baten kaitos intro












baten kaitos intro

Double Down or Bust? Card-battle games have been getting their just deserts in Japan for quite some time, and Baten Kaitos: Eternal Wings with its fast pace, deep strategy, and above-the-rim presentation may finally get the genre going stateside. There's a veritable mountain of voice acting in the game, which amounts to some of the voices sounding like they're coming from a Campbell's Soup can on a string due to compression issues. This makes it all the more surprising that the only full-motion video in the entire game is the intro, deferring instead to real-time cinemas using the game's graphics engine. Considering the same developers created the movie-heavy Xenosaga games, it would seem to make sense. Watch the commercial and you'd think that Baten Kaitos is a cinematic tour de force on the same level as the Final Fantasy franchise. The detail that Monolith has been able to include in the water and other environmental elements certainly makes a statement about this visual style's relevance. The characters and creatures are smoothly modeled and the real-time spell effects are stunning - even with the weaker cards. Using stunningly animated, pre-rendered 2D backgrounds with polygonal characters and objects, it's a very pretty game. Already it's obvious that Baten Kaitos will not be smearing that ink.

#BATEN KAITOS INTRO SERIES#

But it's not the only series responsible for splashing some ink on the face of the card-battle genre.

baten kaitos intro

This time-based system also carries over into other items like food, which will rot if you take too long to use it.Ī Brand-New Deck Have you seen the latest Yu-Gi-Oh! game? Be glad you haven't. You also have to wait for them to develop before trying to sell them if you want maximum bling. Distance, lighting, and all the other aesthetics of being a photog all come in to play when it's time to sell the snapshots. When it comes up in a hand you can select it to take a snapshot. The camera is a card just like any other. Where are monsters supposed to be keeping their money, anyway? Trading in cards at the shop is a sure way to get ripped off, and the only way to make some serious bank is through photography. Monsters on Film This is one of the few RPGs that does not award you money for winning battles. If you play two cards in a row with the same number you'll get a pair bonus. If you begin the attack with a fire-rated card and follow it up with a water-based card they will cancel each other out and cause minimal damage. All cards are elementally rated, and at the game's outset, Kalas can perform two successive attacks. This is important, because there's a great deal of importance placed on the order you play your cards. Between each turn a result screen is displayed that lets you know the effectiveness of your attacks. IT doesn't make mmuch sense until u get twoards the end of the gameBut the game is so much better if you've beaten the firstGo out and get it even though the. I think Sakuraba performs better when he's not by himself.You and the enemies take turns attacking and defending until a victor is declared. Ladylake's not quite as good but Sakuraba does capture the feel of a big city well enough and particular the feel of visiting a place filled with so many people for the first time (as the protagonist Sorey does). The rainy capital of Pendrago sounds old and shady but unmistakably majestic. The first battle theme might be my favorite of his period, the field themes have this wide-eyed feel of adventure and splendor, and a few of the towns ain't so bad. Zestiria? For all the shit that people give that game, his work shouldn't be part of it (well, in general I think people don't give that game enough credit but I acknowledge I'm in the minority!). Up through Vesperia he always had at least one other person working with him. I've had a theory for a while now that Sakuraba just performs better when he's not left to himself in the playpen. Work on everything else is mixed, and allot of it vanishes into the haze of the Sakuraba sound profile. The regular battle theme for dungeons is one of his better hits and major dungeons do that awesome thing where each has their own battle theme that's a remix of the dungeon theme that also smoothly transitions to and fro between encounters, and they're all good. I credit it to having more time to work on this one than normal. Click to expand.Sakuraba's work in Arise is fine (there are some issues with the sound mixing, where music in battle is deliberately more muted for some reason but that's not his fault).














Baten kaitos intro